ONLINE – Victorian Challenge and Enrichment Event

KIOSC is supporting the new initiative from the Department of Education.

The Victorian Challenge and Enrichment Series aims to support ‘high -ability’ students to excel. KIOSC has a range of Ocean Sustainability programs for schools to choose:


1. Bio-plastics

What students will learn:

Plastic in our oceans is a major concern. There are ways we can change our use of plastics and how we make plastics. Students will learn what new technologies are being utilised in industry to change the way we manufacture plastics – using seaweed.

What students will do:

  1. Be engaged in discussion about sustainable practices.
  2. View a LIVE LAB Demonstration of the Bio-plastics being made.
  3. Make one – at home in their own kitchen. If booking this program, we will send out the list of supermarket ingredients for students to follow along.

Links to industry and pathways:

  • Design Thinking and Manufacturing
  • Sustainability Practices
  • Being a scientist

Time:

  • 45 minute session with pre and post work activities in KIOSC’s Learning Management System

2. Tech to the Rescue

What students will learn:

Technology is a great asset for learning more about and monitoring our oceans. Have you ever wondered how you could use technologies and sciences to rescue oceans using Artificial Intelligence (AI) and Robotics?

What students will do:

  1. Be engaged in discussion about modern technologies such as  AI, computer vision and coding.
  2. Complete online AI activities to understand how machine learning works.
  3. Complete a virtual coding session, using a Micro:bit simulator to send and receive data.

Links to industry and pathways:

  • Design Thinking and Manufacturing
  • Sustainability Practices
  • Being a scientist

Time:

  • 90 minute session with pre and post work activities in KIOSC’s Learning Management System

3. Tank Temp

What students will learn:

Our oceans are under attack due to various environmental challenges. Using technologies such as simulators, artificial intelligence (AI), scientist are researching methods to maintain sustainable environment in the ocean. Have you ever wondered how you could use technologies and sciences to minimise issues by controlling salinity, oxygen levels and temperature in the marine environment?

What students will do:

  1. Use an online Arduino Simulator to code and set the temperature of a marine tank.
  2. Understand how the use of sensors and data are effective in monitoring changes in the environment.

Links to industry and pathways:

  • Coding and Software Engineering
  • Scientific Analysis
  • Data Visualisation

Time:

  • 90 minute session with pre and post work activities in KIOSC’s Learning Management System

4. 3D Decoys

What students will learn:

Being a scientist sometimes means that you need to observe and monitor without being physically present to understand the real interactions in the ocean. Using animal decoy cameras is a common tool for scientist to observe without being present. In order to rapid prototype these decoys, technology such as 3D printing is utilised.

What students will do:

  1. Learn how to use and navigate online 3D Computer Aided Drawing (CAD) software.
  2. Create their own 3D ocean creature using modelling and geometric tools.

Links to industry and pathways:

  • Engineering and Design
  • Information Technology
  • Media

Time:

  • 90 minute session with pre and post work activities in KIOSC’s Learning Management System

5. Ocean Scratch

What students will learn:

Ocean ecosystems are fragile. Apex predators only survive when the ecosystem is functioning. The ocean food chains are complex and face many challenges. Have you ever wondered how you could use technologies and sciences to investigate ocean food chains and webs?

What students will do:

  1. Learn about different ocean food chains and webs.
  2. Design their own interactive food web games, using online coding platform – Scratch.

Links to industry and pathways:

  • Sustainable Ecology
  • Information Technology

Time:

  • 90 minute session with pre and post work activities in KIOSC’s Learning Management System

Booking Details:

  1. Programs run for either 45 or 90 minute and all have an interactive component where students will be completing a task.
  2. Programs have pre and post work to complete in KIOSC’s Learning Management System. We require student details for them to access the system.
  3. Know what day and time you would like the program.
  4. Identify approximately how many students will be online – we can run as many as you need.
  5. When BOOKING – remember the program you would like to book and scroll down to the message box on the booking page and add the program number you are booking into.