Imagine writing your own Choose Your Own Adventure story. This program engages students in writing as they mindmap and plan their adventure, and develop their literacy skills. Students will use elements of ‘trait writing’ to scaffold their storytelling. The Choose Your Own Adventure style builds on a well known fairy tale – Little Red Riding Hood. Student use the linear story and start to diverge and offer choices in the story to the reader. Students will also learn to tell a story through a different voice; what if the wolf was actually nice and arrived to help Grandma, and it was all a big misunderstanding??
We want students to love writing, and this program offers a unique perspective, bringing in digital skills to complement student literacy and creativity.
During this activity, students will gain skills in:
- PowerPoint navigation (students will need access to a computer – not a tablet device)
- Experiencing the Design Thinking process
- Creative storytelling
- Digital storytelling
Part 1 – Getting Started in PowerPoint
Students are guided through a video activity to learn the basics of using PowerPoint in a ‘Choose Your Own Adventure’ style. They will learn how to hyperlink to different slides, and how to import video and/or sound elements into their presentation.
Part 2 – Story with a New Voice
How will the new version of the story be told? Students brainstorm a new style to tell their story – what genre will the story be told in?
Part 3 – Non-Linear Story
Students use their creativity and chosen genre to create a storyboard for their fairy tale’s ‘Choose Your Own Adventure’ style narrative.
Part 4 – Make Your PowerPoint Experience More Interesting
Part of the design process requires iterations, to perfect the style and content before you deliver your story to an audience. The idea is to engage your audience and make them want to know what comes next.
Part 5 – Publishing Your PowerPoint Experience
Time to test your product on an audience. Students learn how to upload and publish their product and share what they have created.
We have a few examples for you to view, on request.
Digital Technologies / Design and Technologies / English / Humanities /
- KIOSC will conference with the classroom teacher to show them the activity. Here you can see what the end result may look like.
- The activity is designed to be completely independent of the classroom teacher, however, we do plan the sessions with the teacher to set timelines for students to complete the activities.
- If required, KIOSC will negotiate a time to run a LIVE introduction (45 minutes) and additional LIVE sessions as needed. The sessions can be in Teams, Collaborate, or Webex.
- TEACHER Notes – complete with guide and all answers – and all other materials are included.
- The classroom teacher will need to provide student names and emails to KIOSC. This is so students can be given access to our Learning Management System.
This online program can be conducted over the suggested structure above. It is up to the classroom teacher. Students usually take a week to develop the skills over a range of KIOSC lessons. They can then go on to develop their own story with as many twists and turns as they like. We can be flexible to your students’ needs.