Design Thinking: A choice of activities


How can we structure our design process to innovate solutions for an end-user?

Design Thinking is an iterative process in which we empathise, challenge assumptions, and redefine problems in order to come up with unique solutions that meet the user’s needs. This approach is both a way of thinking and working as well as a collection of explicit hands-on methods.

Program Overview

This program guides students to experience the Design Thinking process through one or more of the following combinations of themes, technologies and users.

Teachers are encouraged to choose a program from the list below. We can accommodate 25 students per program and run 3 different programs on a single day.

1. e-Textiles (LilyPad Lily Minis – Arduino coding)

Students design, sew and code with LilyPad kits to create eTextile.

2. Magic 8-Ball (Arduino)

Students design, assemble and code Arduino prototyping to create “magic 8-Ball” toys.

3. 3D Design and Print (CAD and 3D printing)

Students use Computer Aided Design (CAD) to design and print a name badge and a prototype component.

4. Neuromotor Training (Micro:Bit)

Students code and augment micro:bit micro-controllers to design and create devices that train athletes’ neuromotor skills such as balance, reaction time and memory.

5. Assistive Technology (Little Bits)

Students assemble and augment LittleBits Circuits to design and create devices that assist patients with neuro-degenerative conditions with daily tasks.

6. Rehabilitative Physiotherapy (Nao and Humaniod Robots)

Students code NAO/Humanoid Robots to design and create a physiotherapy exercise routine.

7.  Digital Story Telling (Augmented Reality Tools (AR))

Students design with AR and create a ‘Choose your own Adventure’ style story.

Curriculum Focus

Critical and Creative Thinking / Ethical Capabilities / Science / Digital Technologies / Design Technologies

Duration: 9.30-2.30pm
Maximum: 75 students per day